The degrees and graduate certificates offered in the learning technologies program are your portal to excellence and leadership in designing, developing and implementing online, hybrid or face-to-face learner-centered and innovative technology-based learning systems for workforce education, government or military settings, K-12 and higher education. With hands-on projects, you’ll learn to assess learning needs and design and develop learning systems using innovative technologies such as games for learning, and virtual and augmented reality.

We offer:

  • Master’s or an Educational Specialist Degrees, with optional emphasis areas in designing and developing effective Online Learning for any learning setting, or Technology in Schools
  • And for faster credentialing, graduate certificates in Online Education, Serious Games and Simulation Design and User Experience and Usability are available

All courses are 100 percent online. All areas emphasize project-based learning where you learn while working on projects relevant to your interests. You pick the professional goal that makes sense to you, and the LT faculty will help you transform your goal into your reality.

Please review the Learning Technologies Graduate Student Handbook for additional information.


Master of Science (M.S.) and Educational Specialist (EdSp) in Learning Technologies and Design

Graduate Certificates


Please contact Dr. Cindy Dudenhoffer, Learning Technologies and Library and Information Science Program Coordinator, for current information.

Student Testimonials

Photo of Deb Snellen
Deb Snellen
Senior Professional in Human Resources (SPHR)
Photo courtesy of Deb Snellen.

Online Educator Graduate Certificate (2020)

I was a student in the graduate certificate program for online education and received that certificate in the summer of 2020… I retired from Mizzou just as I was finishing the program to accept a position at Lake-Sumter State College in Leesburg FL as the Executive Director of Organizational Development. I am also now teaching 2 online courses in our baccalaureate program for Strategic Leadership… I just wanted to tell you that I feel very prepared to teach these courses in this format and thank you and the program for providing me with that background. The certificate program was timely and relevant and I am very grateful!


Association for Educational Communications and Technology
Association for Educational Communications and Technology

During the Fall of 2016 our Online Educator Graduate Certificate was endorsed by Association for Educational Communications and Technology (AECT).

AECT is a professional association of thousands of educators and others whose activities are directed toward improving instruction through technology. Their members carry out a wide range of responsibilities in the study, planning, application, and production of communications media for instruction.

Our educational technology program was rated No. 10 among the top 35 online educational programs. The Best Affordable program rankings are based on a GetEducated Spring 2014 review of regionally accredited online master’s programs in educational and instructional technology. This GetEducated “Best Buy” affordability ranking compares tuition and distance learning fees of 63 online educational and instructional technology master’s programs offered at 56 online universities across the country. For more information on the review:


You may have opportunities to engage in authentic project work and/or internships with various organizations.

Fees and Financial Aid

For information about fees please visit the Office of Cashiers.

Online graduate students pay in-state tuition regardless of residency.

Not a Missouri resident? — For more information related to off campus student fees, please visit the Missouri Online website.

Learning Technologies Program Goals and Objectives

The LTD program prepares students to systematically design, develop, evaluate and lead learning technology and instructional solutions within schools, universities, corporations, and public and private organizations.

  1. Goal 1: Students will develop theory and research-based skills for innovative, aesthetic, accessible, equitable, effective and sustainable design and development of technologies for learning opportunities and systems.
    1. Objective 1.1: Students will design and develop learning and performance opportunities and systems including direct instruction, student-centered learning, collaborative work, and performance support.
    2. Objective 1.2: Students will design and develop learning opportunities and systems for meaningful learning; promote student engagement in online learning environments; and select appropriate technology and learning objects to support learners.
    3. Objective 1.3: Students can conduct project management activities to support the total lifecycle of design, development and implementation of learning opportunities and systems.
    4. Objective 1.4: Students will demonstrate mastery of technological production skills in web development, digital asset creation, and other applicable development skills necessary for the creation of learning systems, (e.g. web page prototyping, game design, digital media, etc.).
  2. Goal 2: Students will learn to apply systematic methods for analyzing instructional or training needs, applying those results to instructional design and development, and collecting and analyzing formative and summative evaluation data to improve the instructional product.
    1. Objective 2.1: Students can choose and conduct appropriate analytical methods and apply the results to the systematic design and development of learning environments and systems.
    2. Objective 2.2: Students will design assessments aligned with the intended outcomes of the learning environments, choose and implement appropriate methods to conduct formative and summative evaluation of the learning environment, and use data to continuously improve the instructional product(s).
  3. Goal 3: Students will understand the impact of technologies we create or use on society at large and strive to produce ethical, inclusive, and equitable instructional systems and technologies.
    1. Objective 3.1: Student will demonstrate ethical and inclusive practices to all aspects of analytical data collection and analysis methods used in the design and evaluation of instructional products or learning environments. (e.g., sampling methods)
    2. Objective 3.2: Students will design and implement instructional products and learning environments based upon Universal Design Principles.